
I’m Diego Peres, a Brazilian concept artist and illustrator based in California.
I’ve spent more than 15 years designing characters and worlds for the entertainment industry, working across video games and other forms of visual storytelling. Throughout my career, I’ve had the opportunity to work with studios such as Blizzard Entertainment, Ubisoft, CD PROJEKT RED, Square Enix, Capcom, and others.
I currently work at Blizzard Entertainment as a Senior Concept Supervisor on Diablo IV, where I help lead character-focused art while continuing to contribute directly to the creative process, particularly on character.
Before joining Blizzard, I worked extensively on Star Wars Outlaws, contributing to the visual development of the game’s protagonist and many of its key characters, including her crew, the droid ND-5, and Nix.
Character design has always been at the heart of what I do. I’m fascinated by creating characters that feel distinctive, believable, and full of personality, from their silhouette and costume to the stories suggested by their design.
Alongside my work in games, I continue to develop my personal work as an illustrator, exploring traditional media such as pen, brush, and ink. My work is deeply influenced by my love of classical illustration, storytelling, anatomy, and the expressive possibilities of traditional drawing.
Whether I’m developing a character for a game or creating a personal illustration, my goal is to create images that communicate an idea, tell a story, and leave an impression.